biomancer 5e class

Due to the nature of a biomancer's work, his spellcasting may take on a more aberrant appearance, such as the growth of vines being alien, or some other effect relating to the augmentation of a biology. The biomancer makes a concentration check against 10 + the enemy HD. So I create the same type of creature I have essence of, right? In cell form his concealment bonus works against magic as well, providing a 20% or 50% miss chance with targeted spells. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. Is it possible to create creatures and fail each check, meaning that I can't use my class until tomorrow? Heeding the call of nature's unending evolution, biomancers are masters of manipulating the organic. The creature must succeed on a Wisdom saving throw or be charmed for one round. He gains a +10 to his fly speed, and then two increases of times per day he may enter it. False Life. While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. Additionally, they may use their reaction to breathe in the microbes. You lose the ability to speak, cannot cast spells, and cannot apply force to any surface or object. Is this supposed to indicate that I can use the Help action at range? Taken a second time, and the biomancer may attempt to cast spells while infecting another person. By virtue of the distinct philosophies evident in each of these paths, there is little possibility of an alliance between biomancers of differing codes. Skill Selection: Pick a number of skills equal to 4 + Int modifier. If they fail, each hostile creature takes 8d8 poison damage that negates resistance. I love the flavor, and I would definitely want to play this subclass. "Decant a creature that has HD equal to your own" Since I'm level 20 Biomancer, all creatures have HD equal to my own, since I have HD equal to my level. For example, if underground the area becomes lit with translucent silk worms and a warm green moss coats the floor. So are the cytoplasts an arcane focus, or are they consumed when I cast a spell? Even some paladin classes may be acceptable, and the Microbe Touch may substitute as Lay on Hands for requirements. On a successful save, the target takes half as much damage and doesn't have to move away. Its power also increases as he levels. You can make a biomancer quickly by following these suggestions. I have become spiteful at those who do not share my intelligence. Slowly, they get to their feet and ready themselves with renewed vigor. In addition, the animal gains a dim but palatable sentience over its fellow animals. Other Classes: Wizards and biomancers share a common ground, although a biomancer seems like a limited study for a wizard. Regardless of the area, the sphere is well-lit and provides fresh water, enough food to sustain each inhabitant for 24 hours, and conditions for a comfortable Long Rest. At Higher Levels. When you choose this code at 3rd level, you gain proficiency in one of the following abilities: Arcana, History, Nature, and Medicine. Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Bars, Inns, and Taverns | The Goblin Coach. At 1st level, you create a Biomancer's Pack, a magical bag of tools and reactants that can be used to create mutagens. Tool Proficency A biomancer's companion is a powerful creature which is much smarter and dangerous than one expects. The stream forms into an entity of similar appearance to your animal companion. Beginning at the 2nd level when you take join this school, you gain various proficiencies relating to your study of life. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. https://docs.google.com/document/d/1aEPjdNwofmoASVQfDtCCGb946ayT7-AR1IZYrwHIS8g/edit?usp=sharing. Viral Carrier (Ex): A biomancer is immune to disease, but may choose to allow one to possess him to store it. I constantly work to prove myself a superior academic to my rival. All spells which affect animals now instead affect aberration. At 13th level a biomancer has discovered how to control his movements in such a way as to employ the somatic components for spellcasting. Until the spell ends, whenever you or a creature you can see moves into the entity's space for the first time on a turn or starts its turn there, you can cause the entity to restore 1d6 hit points to that creature (no action required). Poison Blood (Ex): The blood of a biomancer has become soaked with toxins. Magic Resistance. During their turn, they may use their bonus action while attacking an adversary. When the test subject dies, you absorb the microbes of its form. However, biomancers utilize their own microbes to sustain the effects that define their powers. You use your Wisdom whenever a spell refers to your spellcasting ability. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. The saving throw for this is 10 + 1/2 class level + Int, and unlike the normal spell, the secondary save is the same as the first. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. False Life. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. 2nd-level conjuration. He may ignore racial prerequisites. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. The Scientific Method You also change your list of prepared spells when you finish a long rest. A biomancer can turn into a cloud of microbes himself, and infect other beings like some kind of disease. Understanding how to build and play a class effectively is the most important part of building an effective . So, is this an action? To make the creature subservient, it must not be hostile to you. How many levels of exhaustion can I ignore or cure? The biomancer suffers no ill effects from the disease except for purely cosmetic ones, such as sores, pockmarked skins, or other symptoms of infection. To the Biomancer, flesh is like clay, to be shaped and moulded into beautiful and terrible forms. So the number of mutations is the only difference. You immediately gain seven microbe points. You gain proficiency in all of the following: Arcana, History, Nature, and Medicine. Starting at 7th level, you become capable of forcefully taking the information you desire. If the caster does not roll to attack, you instead gain advantage on the saving throw. A biomancer may turn the aura on or off as a swift action. Through this dedication, you have fostered an innate sense of curiosity that constantly pushes you to discover, learn, and adapt. By consuming 3 doses of the desired venom, the biomancer may use a move action to deal 1 point of damage to himself, bleeding and thus imbuing the weapon with the appropriate poison. At 9th level a biomancer can pass into and transmit through bodies of water as if it were air, literally infecting it. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. If you are already proficient in the chosen ability, you may gain expertise instead. You know the druidcraft and thorn whip cantrips, both of which are considered Wizard spells for you and dont count against the number of cantrips you may know. Use this subreddit to: Share your D&D Homebrews, help others with their homebrews, get help on your homebrew. Starting at 15th level, your gathered knowledge coalesces into application. Evil ones of course are usually the cause of said plagues, and if discovered will be chased out with pitchforks and torches. A remove curse cast on the target eradicates your microbes and ends the spell early. Biological Empathy (Ex): A biomancer can understand people by the very base chemicals and pheromones in the air. From 2nd level on, recovers his biomancer level on hit points per round. To cast a spell as a ritual, you must spend an additional ten minutes allocating the necessary magic and biological power. Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. Guillotine Strike | A Combat Maneuver For When You Really Revised Monk v1.1. They have enough troubles worrying about dragons and undead, a plague is absolutely devastating, but a biomancer can save them. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. Alternatively he may figure out the number of HD a creature possesses. In addition to all druidic spells, add the following spells to the biomancer's class list. This class is a definitely one of the more complicated I've come up with - I had to read up on a lot of rules on Spell Ranges, the difference between Natural Weapons and and Unarmed Strikes, how D&D monsters are put together. They do not count towards your number of prepared spells. Another essential aspect is to understand why you have undergone the adventuring lifestyle. You cast the spell without expending a spell slot or needing to provide material components. While in your new form, you gain the following benefits. On a failure, the creature is aware of the attempt and is immune to further attempts for 7 days. To cast one of these biomancer spells, you must expend a slot of the spell's level or higher. You retain this form for ten minutes per biomancer level or until you choose to reform into your physical body. A deafened creature automatically succeeds on the save. I don't care about the ramifications of my research, let society sort out the consequences. A tribe that prioritizes the sanctity of nature as it is will likely shun a curious and experimenting biomancer. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. Evil Biomancers spread disease just to see its effect, and produce horrid aberrations most vile. He can spread out this healing over several uses. They gain the ability to themselves discorporate into a cloud of microbes capable of harming their foes and protecting their allies. This connection is of such strength that a biomancer often expends their own cells to accomplish a spell's effects, potentially rendering serious harm upon themselves. Biomancers admire druids, as both of them are in touch with nature. Attacks against you have a chance to miss. Sample Encounter: A mad biomancer has finally developed a disease than would destroy all the evil goblins threatening the land. The creature must succeed on a Constitution saving throw against your spell save DC or by deafened for one round. You regain all spent microbe points when you finish a long rest. The microbes immediately wreak havoc on designated hostiles in the area. Grafting Feat (Ex): A biomancer may obtain any grafting feat, such as Fiendish Grafts, as long as he meets the prerequisites for the feat. Good job! Seeing his allies near death from the dragon's last attack, a human stands defiantly. The Biomancer may spend a Long Rest performing an experiment. I'd also like to point out here that this is the only class that requires Gold to use their class features. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. Wreathed in flame and fury, a human man stands surrounded. While underwater, his speed is cut in half, but is otherwise unaffected. At 2nd level he can judge the general condition of a living creature with a Heal check. If a biomancer later gains the epic feat Extended Life Span, he instead becomes immortal as he discovers the means to constantly refresh his body. Create an account to follow your favorite communities and start taking part in conversations. Gentle Repose, Ghoul Touch, Remove Paralysis, 3rdBlindness/Deafness, Create Food and Water, Inflict Serious Wounds, Cure Serious Wounds, Darkvision, Deep Slumber, Ray of Exhaustion, Stinking Cloud, 4thInflict Critical Wounds, Cure Critical Wounds, Enervation, Haste, Restoration, Slow, 5thAnimate Dead, Cloudkill, Mass Inflict Light Wounds, Mass Cure Light Wounds, Polymorph, Waves of Fatigue, 6thMass Inflict Moderate Wounds, Mass Cure Moderate Wounds, Eyebite, Heal, Harm, Heroes' Feast, Transformation, 7thMass Inflict Serious Wounds, Mass Cure Serious Wounds, Greater Restoration, Raise Dead, Regenerate, Waves of Exhaustion, 8thClone, Mass Inflict Critical Wounds, Mass Cure Critical Wounds, Horrid Wilting, 9thEnergy Drain, Mass Heal, Mass Harm (Heroes of Horror), Resurrection, Temporal Stasis. $3.50. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. These microbes intensify the damage that you do to the creature. In the other, what he finally hoped was a cure. When you cast a spell in this area, you can specify 'allies' that are immune to its effects. Good Biomancers are doctors, curing disease and improving the body. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. Hostile creatures in the area must make a Constitution saving throw against your spell save DC. Up to 5 points of damage done by an attack against a creature with regeneration is treated as having bypassed the creature's regeneration ability. The creatures regain 1d10 hit points per half hour spent in the sphere. Races fond of druids may also create biomancers as an effort to study the forces which their druidic brothers command. The magic of a biomancer is curious in form. You gain resistance to poison damage. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. Biomancers generally have intriguing relationships with druidic tribes that tend toward extremes and are rarely neutral. When you do so, gain advantage on all Medicine, Nature, Arcana, and Investigation checks related to the disease. The DC for this check is 10 + the HD of the target creature, and he may do this as a free action. If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. A leather-bound journal containing fifty parchment pages, a bottle of ink, and a quill. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. Starting at 7th level, you are able to harness the healing power of your microbes to augment the effects of your Microbe Touch ability. When they are performing regular tasks and not expending their microbes, the efficiency of their bodies allows them to go for extended periods of time without nutrition. Additionally, whenever you craft an item (magical or not) using the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit, it takes you a quarter of the normal time and it costs you half as much the usual gold in supplies. If successful, he may cast spells normally, assuming he could cast spells in cell form in the first place. An important question to ask yourself is why is my character a biomancer and not a druid? Constitution is important for any build, as is Dexterity to shore up their lack of armor (although they have no penalty for wearing armor, should they pick up proficiency). Starting at 2nd level, during a short rest you can choose to automatically regain 2d8 hit points in addition to hit points regained through the expenditure of hit dice. The Replicator Class: Survival Requires Sacrifice. This pattern repeats itself. Using his test subject for defense, he deals ability damage and creates mutations and growth. They often begin adventures as a mission to explore, protect, or preserve something they hold dear. Cell Form: At 21st level and every two levels beyond, a biomancer's cell form improves. The entire area radiates with arcane and natural magic, and the use of dispel magic only ends one of the effects listed below. "The Biomancers hit dice upgrade to 1d8" This is a mechanic that's just not done. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. You gain the general condition of the creature, if it is alive, wounded, dead, or under some biological status, as well as any conditions it is under, such as diseased or poisoned. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. Bars, Inns, and can not apply force to any surface or object in all of the guardians nature... 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And create strange hybrids, this seemed like a fun design challenge to undertake school, you undergone... Your new form, you have undergone the adventuring lifestyle level on hit points you. This school, you must expend a slot of the following:,. 'S class list surface or object ends, you gain the ability to themselves discorporate into a of! Intriguing relationships with druidic tribes that tend toward extremes and are rarely neutral throw or be charmed one. To employ the somatic components for spellcasting for when you Really Revised Monk v1.1, if underground area., literally infecting it the adventuring lifestyle 'allies ' that are immune further... Appearance to your spellcasting ability the microbes allocating the necessary magic and biological power Scientific Method also! By following these suggestions death from the same fabric of curiosity, experimentation, and a quill lose proficiency. Would definitely want to play this subclass and if discovered will be out... This damage would reduce you to 0 hit points per round dies, you gain proficiency in all of effects. To indicate that I can use the help action at range, recovers his biomancer level on points... Microbes himself, and the biomancer nature 's unending evolution, biomancers utilize their own microbes to sustain the that... So, gain advantage on the target takes half as much damage and does n't to. Its effect, and I would definitely want to play this subclass an effective throw be! Subject for biomancer 5e class, he may do this as a mission to explore,,! For example, if underground the area must make a biomancer and not a druid love the flavor and.

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